I will report back in two lvlups time, once I reach science of 100, but right now it costs too much to increase lvl by tinkering, and damage difference is staggering. or at least require a very deep and specific skill replacement before being anywhere near viable. I think it's immediately unclear to a lot of players that they are intended to be gimmick weapons though.īut balance seems to be way off. I don't think there's anything wrong with having gimmick weapons for people who want to have fun with the game.
#THE OUTER WORLDS BUILDS UPGRADE#
Upgrade companion weapons to be highest level as possible, strongest tier weapon as possible, and let loose. When with companions, just have fun with it. Do not bother with any of the others if solo.
#THE OUTER WORLDS BUILDS PLUS#
The Hammer if you want high damage plus TTD knockdown (with certain perks, this can outdo the rearranger easy). If you are solo, then the rearranger may be the best of the science weapons to use, again for the freeze. Didn't realize how much help I'd get for the science weapons though, oops. I have 4/5 science weapons, respec to 100 science just for tinkering. If melee enemies are running at you, have companions make swift work of them and mind control ranged dangerous units (especially flamethrower enemies, too deadly up close). You don't want them fighting for you, just not against you. Focus fire on him to kill him since he isn't fighting you, then target the next, and so on. Mind control (Didn't use it yet) seems useful when you first strike a stronger enemy (ranged preferred) to allow it to damage its allies. Rearranger had saved me from time to time, stunning certain enemies rendering them useless which allows my team to melt other enemies off while I wale on the frozen enemy.
Goop gun is only good indoors for crowd control, hitting multiple enemies. Though, 2-handed is focused on high damage rather than DPS. It's fun to use and kills enemies using different damage types, I am not able to see by how much damage I do each struck - but in general TTD 2 Hammer (plus being knockdown) makes it a useful tool. Hammer is just fun to use, I have that one over 100DPS, so I'm not sure what level you hammer is at, but sounds pretty weak at this point. Overall, I found using the shrink ray on 1 tough enemy lets it be shredded by companions in seconds, saving deaths and reloads on supernova. They aren't meant to deal tons of damage, but provide unique combat experience. Short story: I found them quite fun and enjoyable. I believe I made a post about this on your thread actually. Oh, actually just put a similar post in the spoiler discussion section.